Aluez Abilities

Abilities given by PsiTech/Ragnarok Nanites:

Elemental(Atmoskinesis):
-Earth (3)
-Fire (2)
-Water (1)
-Wind (2)
-Light (4)
-Darkness (5)

Mental:
-Telekenesis (0) - Moving an object via magnetic fields, though the bigger the object, the more energy it requires.

-Telepathy (2) - Speaking to someone via mental transmission, and being able to hear said messages.

-Empathy (0) - Control of Emotions and Feelings at will.

-Apathy (1) - Blocking of Emotions and Feelings at will.

-Aerokinesis (1) - the metaphysical manipulation of wind, air and gases, gas being one of the four states of matter, in general. With this as a controlled ability one can also encase and move physical objects with their ability. This ability includes manipulation of oxygen, helium, carbon dioxide, nitrogen, hydrogen, etc.

-Atmokinesis (1) - the metaphysical manipulation of the atmosphere and weather including inexpert thermokinesis, electrokinesis and aerokinesis. They work with the elements themselves. An atmokinetic would not be considered an aerokinetic or pyrokinetic by any means.

-Atmoskinesis (2) - the metaphysical inexpert manipulation of all four elements earth/geokinesis, wind/aerokinesis, fire/pyrokinesis and water/hydrokinesis. This also includes inexpert electrokinesis. It also has it variances in biokinesis. They work with the elements themselves.

-Biokinesis (5) - the metaphysical manipulation of organic and biological matter such as people, animals, plantation, bacteria etc. Biokinesis includes biological, chemical and genetic alteration and enhancement manipulation from pigmentation to forcing cell division. In addition, potentials would be optical enhancement, manipulation of pain threshold, and sectional enhancement in eyes, muscles, reflexes, nervous systems, epidermal sections, and vulnerable spots on the body (pressure points). On advanced levels, there can be an accomplished alteration of DNA and chromosomes. Through this ability, one can change the way that their bodies and other bodies look and behave.

-Chronokinesis (5) - Manipulation of the flow of time

-Chrono Telekinesis (5) - Movement into an instance of time

-Cryokinesis (3) - the metaphysical manipulation of molecules to decrease temperatures and or freeze objects. With this as a controlled ability one can decrease their internal temperature and or the external temperature of the surrounding area. One is also capable of freezing over liquid to create ice. A common mistake with Cryokinesis is that one can direct ice, this is not possible they can only create it, however they can direct the creation of ice with enough precision. Cryokinesis can be confused with Thermokinesis which is the manipulation of body and external temperatures not limited to just decreasing temperatures or freezing things, Cryokinesis can be considered a more specific concentrated form of Thermokinesis. Manipulation of temperature to decrease or freeze objects.

-Electrokinesis (4) - the metaphysical manipulation of electrons. This ability is part of all kinetic and psychics abilities to a small degree. All kinetics and psychics use electromagnetic waves to perform their ability. Information and commands or ‘protocols’ are sent along these waves to direct the object which you are attempting to manipulate. Electrokinesis is limited to the manipulation of electrons. If you notice your ability manipulates more forms of energy then just electrons, such as protons and neutrons, then you fall under the category of autokinesis.

-Hydrokinesis (1) - the metaphysical manipulation of liquids. With this as a controlled ability one can control various substances in liquid form. A mistake with Hydrokinesis is that one can only manipulate water, but in reality they are capable of manipulating any form of liquid. Manipulation of liquids.

-Magnokinesis (1) - Manipulation of magnetic fields.

-Ragnakinesis (2) - Regeneration via Nanites

-Photokinesis (2) - Manipulation of Light

-Pyrokinesis (3) - the metaphysical manipulation of fire and or heat. With this as a controlled ability one can increase their internal temperture and or the external temperature of the surrounding area. One is also capable of mentally controling and or creating fires of different magnitudes, depending on the users level of skill and control. Pyrokinesis is one of the more chaotic abilities. Pyrokinesis can be confused with Thermokinesis which is the manipulation of body and external temperatures not limited to just heat, Pyrokinesis can be considered a more specific concentrated form of Thermokinesis. Manipulation of heat and fire.

-Mind Control (3) - Controlling ones mind by making the subconscious submit to the commands of the controller.

-Precognition (0) - Early warning of a forecoming event.

Magical:
-Levitation (3)
-Materlialization (1)
-Molecular Combustion (3)
-Form Transformation (1)

Poke-Abilities:

Roar
Ember
Tail whip
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Safe Guard
Will-O-Wisp
Payback
Flamethrower
Captivate
Inferno
Grudge
Extrasensory
Fireblast
Toxic
Hidden Power
Sunny Day
Protect
Frustration
Return
Dig
Double Team
Facade
Flame Charge
Rest
Attract
Round
Overheat
Energy Ball
Incinerate
Psych Up
Swagger
Substitute
Disable
Hex
Faint Attack
Flail
Flare Blitz
Heat Wave
Howl
Hypnosis
Power Snap
Secret Power
Spite
Tail Slap
Hyper Beam
Solar Beam
Psyshock
Calm Mind
Giga Impact
Tackle
Helping Hand
Sand Attack
Growl
Quick attack
Bite
Baton pass
Take down
Last Resort
Trump Card
Echoed Voice
Retaliate
Shadow Ball

Levels of Knowledge:
-0: Everyone knows how, even babies!
-1: Common, but not everyone can do it
-2: Semi-Common, Large majority can do so, usually the military
-3: Semi-Rare, Usually only the most experienced can do so without having problems
-4: Rare, Only masters of the PsiTech can do this, and the Archleader itself of course
-5: Impossible, This is usually seen by members of The Party, and a very, very, very small handful of the Elite Guard

Downfall of using PsiTech abilities: Anyone that uses PsiTech/Ragnarok abilities is putting themselves at risk for energy deprivation. Overuse will lead to blackouts, energy fatigue and ineffectiveness of the abilities (does not apply to The Party). Abilities are only used when they are thought needed (or when a child wants to play a prank on another), and the higher up the ability on the rankings, the more energy and concentration it uses to be able to use it.

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