Tinis

The Union of Tinis is a nation in the central region of the Furry Federation. It is a democratic, council communist state and is peopled by a wide variety of furs and a few non-furs.

Origin of the Name

The word Tinis in Ancient Pargalonian means roughly 'The World'. In more recent centuries, the definition has shifted to be interpreted as effectively 'the land', as like the world, the land is where most people live. This latter definition is likely why the name was chosen in the 1930s by the inhabitants of the Pargalonian colony at [[[Forr]].

A similar pronunciation was used by the few native inhabitants of modern Tinis. Old Tinisian, also known as Ancient Tinisian, is derived from the same root language. As the native languages of Fen Fen and T3h Furry were based off ancient Tinisian, the word appears in their language as well, but meant roughly 'The Place Encircled'. These peoples used the term to refer to the entire region that is known as Tinis today as well as the lands as far west as T3h Furry as much of this territory is surrounded by mountains or seas.

The choice to use the word Tinis was out of convenience. During the house period of Pargalo and later Tinis, the colony at Forr was an important stop over point for colonizing Tinis. As such, the locals reinforced the usage as others pass through to Tinis. The term was kept when the Federation of Tinis was formed as that's what everyone was calling the land anyway.

Geography

The Union of Tinis occupies a region near the central region of the continent along the northern sea and north of the Sea of Prefectures. The north of nation is mostly farm land with plains and low sweeping hills. The east is almost entirely mountainous, as is the boarder to the south west. The area along the Sea of Prefectures resembles the north but with a much warmer climate. Between the thin strip of land along the sea and the northern planes is a large forrest. The forest has been kept mostly intact despite the massive industrialization of Tinis. The reason for this is that one of the reasons for the Pargalonian uprising was the near total environmental devastation industrialization brought to Pargalo.

There are a number of rivers that criss cross Tinis. Several major one's join near the center of the nation. Tinisians have redirected the courses of the central seeking rivers into the Arx cannel network.

The typical climate over most of Tinis is temperate. The southern regions near the Sea of Prefectures are substantially warmer and tend to get little to no snow fall. On the other hand the northern plains tend to get at least a foot of snow a year, and much greater in recent years along the northern coast due to Global Cooling. The eastern mountains also tend to get great amounts of snow, and some areas below the expected frost line have at least some snow cover all year, similar to areas in the Ciatan Mountains.

History

Pre-Union History

~1000 BCE - First references appear about the Fen skunk tribes
781 BCE - Settlers from the east start moving into the southern coastal regions of what will become modern Tinis
638 BCE - First settlements in the north, mostly reaching the territory by sea
532-398 BCE - The Kingdom of Avem rules along the Ewenat river and serves mostly to settle the lands of northern Tin'sis and establish the first rule of law. The Kingdom is formed by settlement along the river outward from the city and castle at Yillow. The Kingdom of Avem eventually falls as the monarchs concentrate more and more on their home cities and less on their extended holdings.
378 BCE - The War of Hergtar sweeps through the north. Hergtar the Bloody attempts to take control of the lands north of the great forests, and is nearly successful. But as winter sets in, an alliance of rebels surrounds Hergtar's army and starves it. The after math of the war results in the creation of the domains and kingdoms of the north, mostly as a means for each region to prevent another War of Hergtar scenario. The establishment of these city states over the following decades quickly creates a system of establishment that would last for several hundred years.
341 BCE - Zazamu the Greedy unites the towns of the south and forms the Empire of Illista
318 BCE - The kings of Fen unite the largest of the Fen skunk tribes under a 'council of kings'
268 BCE - Calugian unites the old domains of Wwenat, Ocasa, and Atulat in a short war and forms the Calugian Empire
258-244 BCE - The war of the Vivova: Several local lords in Vivova and Scaza rebel against the high lords of Vivova and Scaza, the two largest of the old dominions. The result of the war is a shattering of Scaza and Vivova into the domains and the prince's lands (the princes being the most successful local lords during the war)
225 BCE - The Kingdoms of Tin and Tasmra conquer the Domaine of the Hasapa
216 BCE - A division appears between the Kingdom of Fen and the council of tribal kings there in, and the tribe of Vacrol. The tribe of Vacrol actively rejects the 'pacification that the kingdom brings' and seeks a xenophobic and violent existence.
206 BCE - The Sea Princes dethrone Emperor Od the Brutal. Emperor Od flees to the princes Shikem's lands, as they were still loyal and continues to rule there, but gives up all claims to the rest of the Empire of Illista
199 BCE - The Domaine of the Ilatviq falls to the Kingdom of Voches
163 BCE - The Fen skunk kings loose the ancient city of Forest [translated from another language] to the 'wild Vacrol tribe'
153 BCE - The Calugian Empire falls, breaking into the Kingdom of Desmes and the Kingdom of Orwalk (inherited by distant releatives of the empress)
114 BCE - The Domaine of Obazab is conquered by the Fen skunk kings
102 BCE - First known appearance of Glorvan
73 BCE - Through the marriages of Meglos II and Vilazartral, the kingdom of Tin'sis is formed along the northern coast
51 BCE - The principality of Yillow surrenders to Tin'sis to become the kingdom's vassals.
23 BCE - Tasmra and Voches invade Tin'sis and force king Meglos IV to flee
21 BCE - King Meglos IV returns to Tin'sis and expells the invaders with the help of an army of Fen skunks. In exchange for their help, the skunks are granted control of Yillow
5 BCE - Glorvan leaves Ancient Tinis with a group of pirates

Pre-Modern Tinis (0 CE - 1900 CE)
1 CE - Tin'sis invades Tasmra and Voches and conquers both
9 CE - Tin'sis conqures Barome
13 CE - Tin'sis conqures Desmes and Orwalk
68 CE - King Vezeteraki dies unexpectantly without heirs, the closest heir is the count of Epiltar whom inherits the kingdom and renames it Tinis
79 CE - Queen Caru II attempts to assume control of Yillow but fails
82 CE - Queen Caru II attempts again to assume control of Yillow and is successful, but this results in the Fen skunks attacking the southern reaches of the kingdom as they had prospered greatly from the food produced in Yillow
103 CE - Syndi is overrun by Fen skunks prompting Queen Caru III to announce a vendetta followed by an invasion
108 CE - What is left of Queen Caru III's army flees south to the sea coast and encounter the princes of the sea whom take them in
110 CE - The war with the Fen skunks comes to a close with no clear winner. Animosity will remain for generations between Tinis and their immediate southern neighbors
139 CE - The former army of Caru III begins to have an effect on the customs and language of the southern coast as many of the former officers marry into the established elite families
143 CE - Contact between Tinis and the princes of the sea is made
189 CE - Reign of Prince Altzan I begins in Ogista
195 CE - The schism of Cerniv occurs, resulting in the five children of King Yat VII to each claim the throne after his abdication. Of course, King Yat VII is murdered shortly after abdication before he formally selects which of them was to be the heir as he had made it clear that he would make a selection and it would not fall to the eldest. The Kingdom of Tinis breaks into five mostly contiguous sections with a few towns holding true to the kingdom and the true heir, without picking which one is right. War erupts soon after the schism.
209 CE - Prince Un dies and his territory is quickly divided between his brothers and sisters, but his 'home' town opts for the neutral position
219 CE - Prince Altzan I gains direct control over a large swath of territory (for the princes that is) in what would later be the state of Altzan
221 CE - Prince Altzan I allies with Princess Resi in the struggle to control Tinis
226 CE - The Fen skunks begin to attack Prince Altzan I's soldiers as they move north to attempt to assist Princess Resi
227 CE - Prince Altzan I gets help from Princess Resi to leverage control and passage rights along the coast to the east of his territory so his soldiers can avoid the Fen skunks by traveling through the eastern hills
229 CE - The princes of the sea revolt against Altzan's influences and a massive war breaks out between the powerful Altzan and the other princes
230 CE - Prince Altzan I is killed in battle
235 CE - The wars in the north and south end. The northern wars result in the descendants of the last king agreeing to be separate kingdoms. The wars in the south result in the establishment of a council of princes to govern the stretch of land on the northern lip of the sea
271 CE - The princes of the sea establish harsh inheritance rules. This begins to dwindle their number as heirless princes die and their land and territory becomes directly ruled by the council as a governed prefecture
299 CE - Queen Ocatalisah of Semita begins to rebuild her city after a massive tsunami destroyed it and also dug out a bit of the coast line near by forming a natural harbor
316 CE - New Semita is considered finished and quickly becomes a center of trade along the coast
~385 CE - First Leefens come to Semita
391 CE - Prince Altzan VI gains enough leverage on the council of princes of the sea to begin installing governors of prefectures by personal appointment
400 CE - King Mota III of Voch'tin'sis submits to King Vak of Semita and the second Kingdom of Tinis is born
439 CE - King Vork of Tinis invades the Fen skunk forests and drives many of them far to the south
459 CE - Prince Altzan XI has a brief war with Shikemes
470 CE - First outbreak of the Red Death sweeps through the prefectures and prince lands; also devastates the Fen skunks even further
476 CE - The Red Death strikes the Kingdom of Tinis and its neighbors, over 3/4 of the population is whipped out. Thousands flee east over the mountains or south east to the prefecture territories and Shikemes. Most Leefens leave Semita.
478 CE - The Red Death strikes the prefectures again, two princes survive the outbreak. They jointly announce a sealing of the boarder to the north. Construction of the the Villistra wall begins (also known as Comar's Wall). The forests are deemed to dangerous due to the wild inhabitants to merit much in the way of embargoing
480 CE - The last of the Fen skunk kings dies and the Ufat tribe which he had reigned over returns to its tribal structure
483 CE - The Red Death destroys the northern kingdoms entirely. Only the few principalities to the far west are left (outside of modern Tinis) and the entire area gains a stigma as a place of disease and death. This will keep outsiders out of northern Tinis for centuries with only the rare adventurer returning there
490 CE - The second to last prince of prefectures dies without heirs, leaving the entirety of the territory to Altzan XV to control directly. Altzan XV reorganizes the prefectures into what would become a perpetual bureaucracy.
531 CE - First Primisians settle in far eastern Tinis
568 CE - The Fen skunks attack prefectures in the first of a series of wars. In addition to the fear of the plague filled north, the presence of a 'savage species' further deters outsiders from traveling north
659 CE - The last Altzan princes dies, and the prefectures select an administrator to take over. Over time this administrator would become an elected for life position (starting in the 1300 CEs)
671-686 CE - The wars of Huggal Tar
690 CE - First reestablishment of the prefecture administration.
740 CE - Administrator Ogashran abolishes the prefecture governorships and establishes effective monarchial rule
753 CE - Ogashran is murdered by his daughter Illista who takes his job
755 CE - Illista names herself Baroness of Prefectures
784 CE - Illista is murdered by her son Hamtirar
785-788 CE - The Hamtirar revolt occures
788 CE - Hamtira flees Prefectures to the north west where he establishes the barony of Hamtir
790 CE - Second reestablishment of the prefecture administration and the governorships are reinstated
883 CE - The great breaking: selection of a new administrator results in repeated hung votes and no one takes over. Eventually the various governors separate into factions and appoint their own administrator. This results in seven different territories representing the old Prefectures.
921 CE - The Shikem invasion of east prefectures. Everything east of Illista falls under their control
1029 CE - The Kintusk attacks
1035 CE - Establishment of a neutral prefectural army among those free from Shikem control
1281 CE - Barony of Hamtir collapses as last heir dies, a Fen skunk named Asilia takes over
1285 CE - Several secluded communities in the Shimandu mountains join the divided prefectures in their defense efforts
1391 CE - Obrias of the west takes Hamtir from the Kingdom of Asilia and appoints himself Warlord
1456 CE - The Shikem send several expeditions into the forests of southern Tinis, none are ever heard from again
1460 CE - Shikem drafts many prefecturians in a war on their eastern boarder
1463 CE - The Obrias Lands of Hamtir begin their perpetual war with the remains of the Kingdom of Asilia
1500 CE - Pargalonians first reach Cape Murmisak
1509 CE - Pargalonians, well aware of the rumors of a cursed land, none the less explore some of northern Tinis. They find few ruins. The island of Forr is also discovered.
1514 CE - A Pargalonian outpost near modern Iktho is attacked by unknown persons and everyone is slaughtered in excessively gruesome fashions
1515 CE - When word about the killings reaches King Rastabar IV of Pargalo, the few outposts that have been set up are quickly abandoned on his orders with the exception of the harbor at Ekleson (it is reasoned that if the attackers are also on the island then they might have some chance at tracking them down if they attack)
1538-1573 CE - The Great Shuffle occurs in prefectures where allegiance to different administrators becomes very fluid
1573 CE - All but those under control by Shikem fall in line between Qu Va Tazal for administrator
1573-1590 CE - The Great Prefecture Wars begin with the main opponent being Shikem and their allies; the result of the war is a stalemate
1632 CE - The Kingdom of Asilia finally falls to the small army of Obrias (some 200 fighters after centuries of fighting); the Warlord of Obrias of course can't have the fighting ever end (as it would mean they no longer were needed) and thus they began to strike at Fen skunk enclaves further south and east
1699 CE - A Pargalonian colony is established at Emshronda
1703 CE - Shikem is invaded from the east and whole conquered, including their prefectural holdings
1732 CE - An uprising in Shikem proper brings a massive army to the territory which goes about attempting to exterminate the populace, their wrath continues into east prefectures for a time as well
1750 CE - A Pargalonian colony is established at Eskgaraden, full colonization of the island is underway
1760 CE - Pargalonians discover the Lands of Obrias
1763 CE - The Warlord of Obrias is overthrown and a Pargalonian named Apom seizes power, making themselves the new Baroness
1779 CE - A new revolt in old Shikem territory and east prefectures again brings the wrath of a mighty army to bear; most prefecturians flee west or north, displacing some Fen skunk groups westward
1783 CE - Believing the extermination of the rebellion complete with the emptying of the towns of east prefect, the army leaves as they had begun another war elsewhere
1803 CE - The administrator of prefectures reorganizes the structure of the territory and it becomes The Republic of the Most Venerable Prefectures, and adopts an American style democracy
1828 CE - The first move by King Rollvox XII (also known as Rollvox the Great and Rollvox the Last) is to implement an increased settlement effort for Forr and to authorize a series of forts to be established on the mainland
1830 CE - The population of Forr passes 100,000
1835 CE - The territories of North Shimandu split off from Prefectures
1837 CE - The barony of Obrias swears allegiance to the kings and queens of Pargalo
1838 CE - Pargalonians encounter the Fen skunks for the first time (maybe) and the encounter results in deaths on both sides
1848 CE - Pargalo attacks the Fen skunks as they had begun raiding the forts in northern Tinis for food and 'wonders'. The attack results in most the Fen skunks being pushed out of the eastern forest regions
1855 CE - The city of Matabia is established
1858 CE - The towns of Metista, Hadin, and Ultran are founded to act as a means to control any traffic on the major rivers of northern Tinis
1868 CE - Slavery is banned in Prefectures, not that it was big there anyway
1869 CE - Pargalonians reach Prefectures
1870 CE - North and South End forts are established as to provide an effective marking of the Pargalonian claim on the mostly empty territory of Tinis
1880 CE - A formal northern boarder of Venerable Prefectures is negotiated with Pargalo, including an extension for east prefectures in the event the territory is resettled (at that time mostly impossible due to the low population of Prefectures)
1895 CE - A town is reestablished at the ruins of Yillow castle
1899 CE - The territory north of the northern forests is divided up by the Pargalonians into administrative zones, many of whom don't have any people living in them. Some of these demarcations will becomes the basis of the states of Tinis later
1900 CE - Pargalonian rebels found the city of Wuada. The population of Forr reaches 200,000

Early Modern Tinis (1900 CE - 1945 CE):
1903 CE - Pargalonians negotiate with the Fen Skunk tribes to end hostilities and to effectively make the tribes allies of the Kingdom of Pargalo.
1906 CE - Governor Hazas of the Venerable Prefectures warns her fellow governors of the real possibility of the Pargalonians seizing the mostly abandoned east Prefectures and Shikem.
1907 CE - Governor Hazas travels to the former Shikem lands and founds the city of Shik. The other governors rebuke Hazas and force a replacement election in her prefecture. Hazas responds by declaring herself governor of Shikem. Her allies whom helped settles Shik support her.
1909 CE - A brief power struggle in the north Shimandu region results in a benevolent dictator in control of Shimana.
1918 CE - The city of Pargalo is founded. It was almost named New Pargalo (as really it is) but those that settled it didn't want it to sound like a replacement of their homeland, more an extension.
1920 CE - Three governors of the Venerable Prefectures conspire to extend their prefectures to the east. When the plot is found out, the governors are forced out of office. One of the three, Gistatu, elects to make a claim anyway, and gathers up supporters and heads east.
1921 CE - The city of Gistatue is founded and the eastern prefectures in whole are claimed by ex-governor Gistatu's faction.
1924 CE - The death of the last king of Pargalo brings unrest in the colonies in Tinis. But this would pale in comparison to the chaos in the northern homeland. A huge wave of migration begins, one of the largest in all of history, were literally millions from the crowded frigid nation of Pargalo would travel the seas to Tinis for a new life free of the civil wars.
1925 CE - Gistatu appoints himself President (for life) of Gistatu Prefectures, and appoints his most important subordinates as governors of the territories sub units.
1926 CE - The city of Wuada, filled with disgruntled migrants from various places, but mostly Pargalo, and being 80% fox in population, is a crowded dirty city tucked in mountains and hills of the east. The city leaders figure something has to be done and thus write up a formal constitution establishing the Republic of Fox Refuge. The name of course is meant to attract even more foxes so that the leaders can continue to under appreciate the minorities. The PR doesn't really work.
1927 CE - First Pargalonian villages are set up in the Arx Zone, only a couple miles of what would later be known as 'The Arx Fields'.
1931 CE - Hoping to form a home land of sorts, a group of a thousand wolves settle near Shimana and create a de facto nation and a leadership council to keep things friendly between the peoples there in.
1932 CE - General Kizik seizes control in Pargalo. An attempt at such is made by his subordinate, Colonial Wevenosa, to do the same in Tinis but this ultimately fails as the locals resist strongly attempts to subvert the city and colonial governments. However, this does result in some important colonial governments (such as Matabia, New Pargalo, and Forr) being effectively destroyed as its leadership is taken prisoner back to Pargalo.
1934 CE - General Kizik is killed by an assassin. In quick order in Pargalo the House System is established to fill the power vacuum and to slow the fighting and unrest. The colonial governments in Tinis mostly ignore the house system but are happy to take in refugees whom fear that it will fail.
1937 CE - The Barony of Obrias declares neutrality in the struggles of the Pargalonians, but the Baron declares that which ever state is the rightful successor to the king and parliament of that nation shall get his support.
1940 CE - A sereis of settlements are created along the river through the Fen Skunk forests. Some of the locals opt to join the Pargalonians in them.
1943 CE - A new wave of migrants from Pargalo come to Forr. The cities there are literally overflowing with people in short order. Three of the Houses of Pargalo (1st, 4th, and 5th) establish chapter houses in the three cities of Forr.
1944 CE - The first five houses of Pargalo are expelled from their home land in total and they begin moving all of their people, materials, and remaining resources to Forr in order to reestablish themselves.
1945 CE - The city elders of the three cities of Forr demand that the five houses leave Forr. An arrangement is made to reestablish the five houses on the mainland. The city elders draw up five rough territories, one for each house, which they feel would be most welcoming to the peoples of the houses. For instance, the wolf centric first house was handed the territory between Shimana and Obrias, including the Wolf Nation, due to the number of their species already there. And the skunk lead 4th house naturally ended up in the middle of the Fen Skunk forests. Finally, the five houses agreed to different operating rules than were held in Pargalo. The central territories of each house could not be challenged for or wagered in a duel as had been done in Pargalo, but every where else could potentially be up for grabs provided the locals agreed to being subservient to a house. This of course only rarely happened. Instead the ritualistic duels would be more for resources then the land the resources came from. This was meant to prevent another disaster as had happened in Pargalo when the 6th and 7th houses controlled to much territory and thus were able to force the others out in a joint effort. As such, the agreement that was made was the foundations for a new nation of sorts…

Federation Era (1945 - 1960 CE)
1946 CE - The founders of the first two houses come to Forr after futile fights to try to regain control in Pargalo. Shortly there after, Toson of the 2nd house was murdered. Dykon fled to the 1st house territory.
1947 CE - The founder of the 5th house, Izixs, goes to the 5th house territories in eastern Tinis. Shortly there after a meeting of the house leaders is had in the city of Parglo [not the country! Very important!] and a more formal agreement is hashed out. However, in order several concessions to be made that would grant the 1st house de facto 'rights' to the mantle of Pargalo's legitimate government, and thus a claim over Obrias, Dykon had to step down from house leadership and go into exile, which he did.
1948 CE - Settlement of the main land has gone into over drive. New cities are popping up across the northern plains and even in the midst of the southern forests. The agreement between the houses goes into effect and the Federation of Tinis is formed. Eager to prevent the Pargalonians and the friends in the north from pushing into their territories, both Prefecturial governments recognize Tinis as a sovereign nation. This gives the new pesudo-nation great weight when dealing with outsiders.
1953 CE - The house leaders agree to create a senate for the non-house peoples of the federation. The first election for it is held.
1956 CE - Hookzas of the 3rd house manages to survive and even win an epic battle against 5th house leader Izixs. The battle nearly brings the 5th house to the point of starvation as the outcome was to determine which house got a large share of crops.
1958 CE - A challenge is made by the 3rd house for the mantle of Pargalo, held by the 1st house. Dizmrad Chamblak of the 1st house faced off against Epolcia Zirin for retention of the mantle and the vassalage of Obrias. Dizmrad is victorious in the great hall of Butin and the mantle is retained.
1959 CE - The senate of the federation, and 3rd house turn coat Vanessa West, calls Epolcia Zirin and Dizmrad Chamblak to their meeting hall in Pargalo (city) and it is explained that Zirin had bribed a number of the senators to side with the 3rd house in a matter concerning the mantle of Pargalo, if Zirin had been victorious. The matter would be on a question of the agreement that formed the federation that had ambiguous language that seemed to indicate that only the ruler of the 1st house could claim their house as the successor to Pargalo. Which is read one way would mean that whom ever held that title would be the ruler of the 1st house, even if they were a member of a different house!
The result was a fight, literally. A duel was had between Zirin and Dizmrad for Zirin to clear her name. She was again bested and out right killed by Dizmrad. Dizmrad declared the senate a sham and dissolved. The Civil War had begun.
A few weeks later, Dizmrad had mobilized not just the elite duelist fighters of the 1st house, but a conscripted army of those loyal to the house and marched on the 3rd house. They seized Matabia but before reaching Ultran they were attacked by hastily raised armies from the second and fourth houses. Dizmrad was repelled from the 3rd house territories and his army returned home while the 3rd house was picked apart by the other two houses.
Izixs of the 5th house calls the leaders of the houses together for one last attempt at settling the civil war. The 2nd house elects to send Vanessa West of the 3rd house as the 3rd house representative, as they believed they could control her. In the negotiations this quickly turned out not to be the case and she conspired with Dizmrad for a plan to liberate the 3rd house. The meeting fell apart and Dizmrad's army joined up with 3rd house resistance members in the early fall to liberate the 3rd house. The surprise appearance of an army spooked the other two houses enough that they fled. But soon they realized the force was smaller than they had thought it would be.
Dizmrad figured a blow against the 2nd and 3rd houses was needed. So the combined 1st and 3rd armies moved on the 2nd's territory but was repulsed. They turned south towards the 4th house with the 2nd house army in pursuit. At Arx Fields, they were caught between the returning 4th house army and the 2nd house army and the Battle of Arx was joined.
Almost an hour into the battle a new, but very small force appeared on the field of battle. While the houses were running around at this point with armies in the tens of thousands, equipped with mostly farm implements and a few guns, the new force was a group of 20 some elite 5th house warriors with the Pargalonian blades. By all logic the new comers should of been ignorable. Yet somehow over the course of a few hours every single soldier of the other 4 houses was either disarmed or incapacitated.
Izixs of the 5th house brought the leaders of the other houses together and laid down the law. The Federation of Tinis would be over. The houses dissolved and a democratic union put in place to govern all people of Tinis, house or none. The leaders were so frightened by the violence inflicted by the elite group from the usually isolationist 5th house that they agreed and were relieved that they were not to be made subjects of a Izixs led empire. All the same, Izixs would serve as interim 'First Speaker' until elections could be held. On the other side, Dizmrad would be acting Supreme Commander of the armies of Tinis, Wopta of the 4th house would be the interim Chief Justice of the Courts, and West, whom had figured out Zirin's plot to the detriment of her own house, would be the interim auditor.
The Federation of Tinis, the Union of Tinis would begin.

Union History

Government

The Union government has 4 branches

  • Chamber of Speakers (legislative/executive)
  • Council of Commanders (military/executive)
  • Supreme Court (judicial)
  • National Auditor (accounting/executive/other)

Note that the federal government does not directly control any worker council or similar organization. They can create rules and mandate certain organizational structures to them, as well as reserve certain explicitly defined production, but do not manage the economic entities of Tinis, even those closely associated with the government.

Chamber of Speakers:

The Chamber of Speakers is split into 3 parts, the lower chamber with 500 members elected every two years by population based districts, an upper chamber with 7 members elected every four years based on the percentage vote for all parties whom ran candidates for speaker (each party provides a slate of which the first so many get in depending on how well they do that election), and a First Speaker elected every 4 years by national popular vote.

There are particular rules on whom can introduce legislation, and who has first go at speaking, but all that's not really important for most non-Tinisans to know about, so I'll skip it.

The most important differences are with the First Speaker, whom acts almost like a prime minister and whom has a cabinet and runs some executive offices. The First Speaker is also the head of state as well as government, and is the go-to person as far as diplomatic negotiations are concerned.

The Cabinet of the First Speaker:
Secretary of State - Waldo
Secretary of the Interior
Secretary of Sustainability
Secretary of Transportation
Secretary of Worker Relations
Secretary of Trade - Mikof Mraghil
Secretary of Construction
Secretary of Health - Willa Rates
Secretary of Military Affairs and Defense
Secretary of Science
Secretary of the Arts
Secretary of Government Efficiency
Secretary of the Treasury
Secretary of Education
Secretary of Civil Rights
Secretary of Federalism
Secretary of Inter-species Relations

The number of departments under these secretaries are many and to numerous to mention.

Council of Commanders:

The Council of Commanders head up the military, intelligence organizations, and emergency services of Tinis. Generally, there is a Supreme Commander whom is the Commander and Chief of it all, but there are 8 Commanders whom also sit on the council and whom have varying degrees of autonomy. They head up the:

Army
Navy
Coast Guard
Airforce
Spaceforce (non-weaponized presently)
Special Forces
Intelligence (which controls TIPS and a few other small organizations)
Public Safety (police, fire rescue, emergency services, and has the most autonomy)

Supreme Court:

The court is the final legal authority in Tinis. It presently has nine members. The justices are nominated by either the First Speaker or the leading opposition party leader. The latter case is allowed if the First Speaker's nominees is voted down twice for any one vacancy. Of the current justices, seven have been nominated by First Speaker Izixs, and as such has a pro-Unionist tilt, but at the same time, three of his nominees are not considered reliable by hard core Unionists. Justices serve either for life or until the rest of the court deems them unable to serve, or unless they are impeached.

National Auditor:

The most unusual part of the government compared to others, the National Auditor is elected every four years by national popular vote. There are tight restriction on whom can run for the position (to prevent career politicians from getting the job) and its one of few that requires partisan differences in subordinates. The National Auditor gets three sub-auditors whom must be of different parties than that of the NA.

The NA basically has cart blanch to go anywhere in Tinis and to get copies of all governmental records. They also have a great deal of access to the operations of the worker's councils and a mandate to ensure they are following the law. Various National Auditors have managed to irk off every single part of the federal government of the Union.

Law

Foreign Relations

Military

Transportation

Administrative Divisions

Commonly Referenced Regions

The North - The majority of Tinis north of Arx, but west of the mountains.
The Southern Forest - The large wooded region in southern Tinis.
The Mountains - Usually refers to the mountains to the east of Tinis. There are several ranges there in.
Altzan - The area immediatly around the Furry Federation Council Hall domain, often including that domain as well.
Prefectures - The southern most region of Tinis along the Sea of Prefectures, stretching from and including Altzan in the west all the way to the Shikeishuu boarder. Cosmopolitan species distribution. Named after the former nation of Venerable Prefectures which after its government collapse was divided between Tinis and Shimandu
The North East - The northern end of the mountain region in the north east. Home to many foxes of non-pargalonian decent.
Skunk Land - The portion of far western Tinis composing of the states of Obrias and Asilia. Plurality population is skunk.
Forr - The island and state of Forr.
Arx - The city and surrounding country side in central Tinis.
Llarn Valley - Rugged low lands in the state of Gidria.
Dragon's Valley - Rugged low lands in the State of Izixs. Castle Rayrir Isto is on a mountain top at its northern end.
Centralist Valley - Land between mountain ranges in the Mountains region stretching from the city of Invid south to the city of Vubin. Mostly inside the states of Glorvanis and Grental.
New Pargalo - Area settled by houseless in Tinis in the 1950s. Now mostly inside the State of Pargalo. West of Arx on the plains.
Shimandu Reaches - The mountains on the southern boarder between Tinis and Shimandu.
The Fields of Meptrepi - The farm lands of Northern Tinis between the old lands of the second and third houses, north of Arx and the forests, and west of Farzangi.
Imperial Reaches - The southern most region of the eastern mountain range, along the boarder of Shikeishuu and Prismwind.

Old House Domains

Public Zones

Tinisazil

Tinisazil is the Tinisian equivalent to an economic system, being the primary system of distribution of goods and services in Tinis. Tinisazil is not the only system at work, as the Bonus System component of Tinisazil does allow for capitalistic institutions and Tinisazil has no direct influence on non-production/service organizations, even if those organizations operate in a fashion similar to the councils and other bodies involved in the Tinisazil processes.

The basic version of Tinisazil is that for non-essential industries, each 'business' is formed by the combination of that business's workers and its operating council. Typically, the organization is named by its operating council (Matabia Apple Council for instance), though some use alternative names such as Co-op, Pact, Group, ect. The operating council is elected via secret ballot by the workers of the greater council. Those running for positions on the operating council must be employed by workers by the council before hand. Different councils have different rules for how long someone must of worked in the organizations. At present no member of an operating council may serve more than one term in any position on the council. The operating council handles the day to day management of the organization, negotiates with the government and other councils for exchanges of goods and services, and can propose organization rule changes. Rule changes are required to be voted on by the workers at large.

A great number of councils are independent of direct government control, however, the federal or state government can mandate a general plan for the nation/state that requires the first X-amount of product produced to be handed over to the national/state general store. The general store is then distributed through various methods to citizens of the nation/state. The only way around this mandate is to use the efficiency exception where the council exchanges the required amount that would go to the general store (a one way movement of goods) with a number of other councils at specified levels. In return, the other councils must complete the exchange, thus making it a two way movement of goods. Mandate practices have only been put into force a few times, and instead most councils freely follow the efficiency directives so as to avoid them coming to effect. The efficiency exchanges are designed by the Tinis National Efficiency Council, a government sponsored council

Either through the mandates or through the efficiency trades, roughly 99% or more of basic needs are met for all citizens in Tinis. The remaining citizens are believed to be living 'off the grid' and thus are not noticed by distributors.

In several instances there are national or state sponsored councils that serve a specific purpose that is not easily translatable to exchanges of goods and services. The Tinis National Construction Councils are the prime example of this, as the TNCC is responsible for construction of large projects (Highways, Railroads, Arx, the Particle Accelerator, ect) that are unlikely to provide results in a single year or more. The TNCC is also the primary builder of apartment buildings and has been key in ensuring that there is enough housing for all Tinisians. The top down method has been used in this case due to local construction councils lacking the equipment and resources to even begin on many of the larger projects. The TNCC and other nationals are also viewed as strategic organizations. In the event of anarchy, invasion, or disaster, the workers for the nationals (and the military) are by law the first to get basic necessities so that they may serve the rest of the populace. Without this rule, basic services would likely collapse very quickly. Other nationals include major hospital groups, several academies and schools, the Grand Farm Project, and the International Trade Council.

Demographics

The population of Tinis is very diverse and has representation of most known sentient species.

  • Lupine: 15%
  • Feline: 12%
  • Skunk (all): 8%
  • Raccoon: 7%
  • Vulpine: 6%
  • Cervine: 5%
  • Ursine: 5%
  • Sea Mammal: 4%
  • Rabbit: 4%
  • Ferret: 4%
  • Equine: 4%
  • Reptilian: 4% (mostly Iguana)
  • Badger: 2%
  • Dragon: 1%
  • Human: 1%
  • All others: 18% (each under 1%)

The origins of the people of Tinis is also diverse. Though a majority trace their heritage to the nation of Pargalo, large portions have mixed or non-Pargalonian heritage.

  • Only Pargalonian: 45%
  • Pargalonian and other ancestry: 26%
  • Non-Pargalonian: 29%

Of the 55% of either mixed ancestry or totally non-pargalonian ancestry, the breakdown is (from 100% of this sub sample):

Venerable Prefectures: 36%
Nogitsune: 26%
Prisimian: 12%
T3h Furrian: 6%
Shimandu: 5%
Native Tinisian: 4%
Shikeishuu: 4%
Fen Skunk: 3%
Other: 4%

The unusually high percentage from Nogitsune is due to the Tinisian practice of paying for the liberation of Nogitsune slaves before the fall of Lord Nogi. The third or so of Prefecturians is due to the annexing of that territory after the fall of Venerable Prefectures. Most Prisimian and T3h Furrians came to Tinis after their nations were destroyed, while most Shimandi and Shikeishi hail from Prefecture lands. Both 'Native Tinisian' and 'Fen Skunk' consider themselves native groups, but the cultural identity of the latter as well as geographical distribution encourage separating the groups.

Of the citizens with Pargalonian ancestry, roughly half have connection to a House of Tinis. Of those, the distribution is split fairly evenly five ways, with the 5th house and third having slightly fewer than the rest. The break down also follows species lines fairly well, as the origins of the house system was loosely based on species identification, not just ideological leanings as membership in the houses was encouraged through family structures which rarely included inter-species pairings in Pargalo. The exception to this is those whom identify with the fifth house which was much more diverse than the others and included members of most species whom were native to Pargalo and the only house to have any dragon or iguana members.

Religions and Cultures

National Rankings

Notes

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